Guides

SILENT BREATH Achievements

Thirty-two Steam badges: walk the landmarks, survive the killers, then finish a night without screaming.

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Achievements Guide

Steam lists 32 achievements for SILENT BREATH after version 1.0. Community 100 percent write-ups from Early Access covered about thirty; the full-release notes added two more. Treat overlay names as the authority if a title here lags a hotfix. This page groups the set the way players actually farm it: walk somewhere, survive something, then finish a night under a rule.

Do not chase 100 percent on tape one. Deaths reshuffle missing-person bodies, the in-game clock keeps moving if you alt-tab, and a Sister line you ignore wipes the run. Use Getting Started for the loop, Stay Silent for the scream meter, and Map Hub so you are not guessing trees. The endings page explains which finish counts as “complete the game.”

Landmark visits (easiest stack)

Most location badges fire when you enter the area, not when you loot it. Community maps treat the spawn-house door as north. From there:

  • Cemetery — east of spawn. Large, statues, coffins. Badge: The Dead Don’t Make Noise.
  • Chapel — north, close. Not Believer.
  • Church — keep east through the cemetery. Sunday Mass.
  • Gas station — turn around from spawn and run south. Sparking tower energy, hard to miss. I Need Gas.
  • Amusement park / carnival — southwest; from the station, west. What, a Carnaval?
  • Farm — southeast; windmill and swamp sheds help. Crops Are Ready.
  • Lake — far southeast; boats. From the farm, south. Swimming Is Not Allowed.
  • Butcher cabin — south-southwest of spawn, between carnival and a blue boat / tents. Entering also starts the hunt. Fresh Meat. Not on old public_beta branches.
  • TV house — west of spawn, north of the carnival. I Need Multiple Screens.
  • Bus garage — northwest; yellow car inside. Did I Miss the Bus? Players hide in the back-left corner of that bay to stack scare counts because many models cannot squeeze in.

Version 1.0 added two extra forest locations and a 45-metre compass assist. If a badge will not pop, walk until the HUD location name matches, then take one more lap around the building. Details live on landmarks and compass.

Killers you must survive, not pose with

Sister badges want a successful encounter, not a screenshot. Counters belong on Beat the Sisters and the encounter sheet. Overlay names you will see:

  • Blind — You Can’t Find Me. Hide-and-seek voice line, then leave her scan circle or sit in a building.
  • Armless — You Can Smell Me. Zero WASD until she sniffs and the camera flickers.
  • Big — I Am Not Your Friend. Sobbing cue; stare and backpedal.
  • Shy — No One Is Looking at You. Do not look; wait out the despawn.
  • Two Sisters in one tape — luck. Keep playing; you do not have to live through both.
  • Stalker — I See You. Crooked-head figure in underwear, not the crouched knife man. Stare or walk into him until he yields. Carnival loops help some players.
  • Butcher hunt — I’m a Vegetarian. Only the cabin-entry chase (about two minutes of running) counts, not a random butcher jumpscare. Pair with butcher cabin.
  • Gunshot jumpscare — How Did You Miss? Cloaked hat figure. RNG; keep nights rolling.

Knife man and clown have pose versus chase moods. They can kill; they are not the Stalker. See threats. Version 1.0 also shipped a deadly threat that “doesn’t like the light very much.” Do not farm flashlight spam while that hunt is live.

Gameplay and finish rules

  • I Think I Am Too Loud — scream into the night meter three times and die. Cheap, ugly, done.
  • Coward (community: set microphone level to 0 and apply) — audio settings, not a forest puzzle.
  • Cookie Clicker — toggle flashlight about 100 times in one tape. Farm in a known building after you can navigate.
  • I Am in a Hurry — at spawn, turn around and leave the house. Camera flicker skips the opening.
  • You Can’t Scare Me / I Am the Devil — 50 and 100 scares in a single run. They pop when the counter hits, even if dawn never comes. Bus-garage corner stacking is the boring method.
  • Who Am I? — finish the game: five posters, 5:00 AM, or bunker phone. Walkthrough.
  • My Breath Is Even Silent — finish without mic noise. Disconnect the headset or keep gain at zero.
  • Time Is Up / Hah, Amateur! — dawn without collecting every missing person, or without finding anyone. Hide, do not loot.
  • Knock Knock — unlock the bunker door with the silver key. Bunker guide.
  • Missed Call — wait at the bunker table until the black phone rings, then answer.

1.0 added two Steam achievements with the true-ending tapes. Overlay is safer than this paragraph for those two names. Listen to recorders across the forest; lore stays light on purpose.

Farming order that wastes fewer nights

Daylight 5:30–7:00 PM is for geography. Hit chapel, cemetery, church, gas, carnival, farm, lake, TV house, garage. Night is for Sisters, Stalker, and scare stacking. Cabin plus bunker is its own session: key, two-minute chase, sparking tower, phone. Mute-mic and skip-intro are menu chores. True-ending tapes wait until you stop dying to Shy Sister.

Pause is not safe. Public_beta historically omitted cabin and bunker. Play the default 1.0 branch unless Steam discussions still point you at a hotfix depot. When a badge refuses to fire, confirm you are not in Hiker Footage (scares are not supposed to spawn there) and that you actually entered the named location on the HUD.

For hardware before a 100-scare sit, use system requirements. For a night plan, open the checklist. This is a completionist page, not a spoiler dump of the last tape.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many SILENT BREATH achievements are there?

Steam lists 32 after version 1.0. Early Access guides covered about 30; the 20 August 2026 notes added two more, likely tied to the tape story.

Do I need to survive until 5:00 AM for scare badges?

No. Fifty-scare and hundred-scare badges pop when the counter hits, even mid-night. Dawn only matters for finish and ‘nobody found’ badges.

Where is the mysterious door?

The bunker door by a sparking electrical tower. Silver key is on the table in the butcher cabin. Knock Knock unlocks it; Missed Call answers the phone inside.

Can I 100 percent in public_beta?

Community notes say cabin, bunker, Knock Knock, and Missed Call were missing there. Use the live 1.0 branch.